There are many reasons why I’m quite fond of my Maths Teaching module, but one of them is that it contains summative work – namely coursework that actually counts towards 50% of the module*. Some of that was a learning report based upon lesson observation that we did last term**, but the higher percentage of the marks come from this term’s essay and presentation.
Our brief is very general. We have to take any second year degree level material (- probably Maths but not necessarily) and discuss the links between that and the teaching of school Maths. It should be aimed at teachers primarily, but with a secondary school student in mind in terms of application to learning – which obviously allows a huge amount of scope for interpretation and the opportunity to create our own project around what we are interested in. The presentations have already started happening, with people talking about what they have written – or intend to write – in their essays; just as disparate examples, topics so far have included ‘The significance of prime numbers’, ‘The Maths of Poker’, and ‘Maths in Indigenous Cultures’.
I want to do mine on matrix transformations – and more particularly on the visual interpretation thereof and why it’s a helpful approach to take to the learning of Linear Algebra, a very fundamental part of Maths which has applications in just about every branch you can care to think of. In order to do this, however, the essay itself is going to require a certain level of graphical input.
There’s the tried and tested drawing by hand followed by cut-and-paste approach, of course. But the potential for things going wrong, particularly when I get into three dimensional figures, is really quite high, and this is the 21st century after all. So as the geeks among you might have predicted, I started playing about with ways to do things digitally. Tester challenge: to draw a transparent unit cube, based on its vector co-ordinates.
First up was Maple, the program I used extensively last year for Numerical Analysis. It took hours of frustration to achieve this:
, which actually doesn’t look bad in the program itself. But my, was the coding messy, and my is the graphics quality poor, even when you think you’ve got it nailed by using PrintScreen rather than exporting as a JPEG. And I don’t think you can make GUIs*** in Maple, which was my next inspiration for an active demonstration of how this could be applied to teaching.
So there was really only one way to go. MATLAB. The ultimate powerful mathematical programming language, which I have no idea whatsoever how to use, but from what I do know of it would be perfect for this sort of thing. I spent three hours in the IT labs this afternoon, combing the Help sections while trying not to be overwhelmed by the sheer amount of stuff that I could never learn in a year, never mind a couple of weeks. But eventually I found what looked like a useful function, and after a bit of tweaking came up with this:
Much crisper, much tidier to code, and more to the point, much easier, potentially, to manipulate in the ways in which I want.
It’s only the start. I have yet to work out 2D plots. I have yet to work out how to write a single function producing such a figure, and GUIs are a mile away. But it’s a start. And it’s amazing how much easier I’ve found it to get down to some sort of ‘practical’ work.
x
*”So what?” I hear you cry. Well, every other Maths module (apart from the final-yr project module) rests 100% on a three-hour exam. And, y’know, I miss coursework! Even essays, ‘cos they now hold something of a novelty value.
**Which in my case occurred six days into taking fluoxetine! Score.
***GUI = Graphical User Interface – ie. something on the screen which a user can click or enter text into, and then it links to the code to produce a visual output. Basically like every bit of software we normally use (without needing to know the coding behind it). I created one in Java in that first-year programming module that I did, and it was a remarkably satisfying experience!
Recent Comments